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Monday, November 29, 2021

The Witcher: Monster Slayer is Pokemon Go meets Elder Scrolls: Blades – and we played it

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The Witcher began as a dark fantasy book series before exploding in popularity with the eponymous video games, and the franchise has reached new audiences with the Netflix TV show. Naturally, the time seems ripe for a mobile game to land big with fans – so get ready for a game inspired by…Pokémon Go?

Yes, The Witcher: Monster Slayer, a new game developed by Poland-based studio Spokko set for a global launch on July 21, is a location-based mobile game that overlays your surroundings with fantastical environments chock full of monsters and quests. Similar to game developer Niantic’s hit Pokémon Go, you’ll have to wander around IRL to encounter challenging enemies, harvest items, and explore the story. 

The game is a bit of a blend of Pokémon Go and Elder Scrolls: Blades – instead of capturing monsters, you’ll swipe your finger to slash them with your sword, though you’ll probably want to prepare with oils, potions, bombs, and magic suited for each foe, just like in the main games. But Monster Slayer has something unique that fits its rich literary, interactive, and cinematic origins: story.

(Image credit: Future)

“It’s not that easy on mobile to make a story-driven game, and it’s even tougher to make a location-based game, but that creates many, many opportunities,” said The Witcher: Monster Slayer Quest Designer and Story Lead Przemek Tarczyński to TechRadar in an interview. “I don’t think anybody else ever tried it, at least at such scale or with such success.”

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